SC: Your
work has been dealing with the various features of virtual reality, digital
imaging and internet for years. When did you start thinking about these issues
and how you got them involved in your artist’s work?
MM: Until 1994 I was a loser: I had
no subject and I was doing the usual look it at a -magazine-art. Then, two
things happened: I bought a laptop and I decided to stop with art. Before stop
though, I made my first painting (the Sad Tree) and this canvas
(actually 5 of them, all identical), put me in a new perspective. I decide that
if I succeed so easily to paint, I had to represent an important subject (Goya has always been included in my
models), so I start paint computer life. A year later, I discovered videogames
and the www adventure (I registered www.manetas.com).
I soon realized that I preferred watch my paintings on the web instead than
look at the real thing and influenced by an Internet term, the word “mirror
site”, I decided that I should start doing the same thing in many different
plateaux: a multipersona, that illustrates different realities and not an
exceptional identity such as Andy Warhol and Beuys weres. This is not a new
discovery, Borges already previewed it, and I just decided to apply it. In
Borges terms, I am a “viewer” more than an “artist” (he also consider himself
more than a writer a reader). Also,I
never considered art a “work”, but a portal to access the World. I don’t even
believe that such a thing as an “artwork” exists, but I believe in special low
resolution miracles. Therefore, I started to ignore my art carrier and employ
all efforts to the web+multipersona building.
SC: Your words
recall me what Marcel Broodthaers said once about the idea of inventing
something “insincere” as a main point
for his decision to become an artist. This stance describes well a
typical paradox of contemporary art, where the modern equation between art and
truth looses meaning. What would be your view about this particular issue?
MM: I don’t see anything “insincere’
because I don’t see anything ‘sincere’ either. In the game of representation,
there has never been any “truth’”: it is all a build up of surface over
surface, a cloth, a covering. There is not ‘naked body”, only an overdressed
ghost.
SC: Do you think we could still stick on the conception that sees art as a fiction that enables us to grasp reality? Or art is rather what gives us a chance to put chaos in the apparent order of reality?
MM: The opposite: art is the only
reality in a fictional World. To give you an example: I don’t believe that the
World Trade Center ever collapsed; I was there, I saw the smoke, I went to see
the empty space, but still that’s not enough to make me believe that the
accident and even the towers before the accident were a “reality”. The artworks
that I will paint instead and which will represent the accident, these are
real. I know that this sound insane, so I must try to explain it betters. If
you remember, we met only once and this was in a location in Chinatown from
where the towers were visible. We met 5 days before the event and you offered
me a cigarette, which I smoked looking at the towers and I actually noticed for
the first time that they look impressive. Now, every time I must interact with
you, I cannot resist to picture also the Towers. The mental set-up where you belong
includes still the WTC even if the towers are not there. The smoke of the
cigarette that you offered me has been more effective than the explosions of
the Muslims. What appears as reality, is a combination of snapshots. Some of
them are with WTC, some without. For reasons of social order, we pretend to recognize
only a sample of each in a specific sequence. Who refuses to do that, is
considered crazy. Art instead, is very rational; it builds just one frame. This
is why you cannot trust art, because it is pure existential conformism.
SC: Then the world wide
web can be seen as the “scene” where plays and lives a new type of individual,
who experiments with the different parts of his or her self?
MM: The web is nothing more or less
than the World has always been. Unvisited and unfriendly territories that one
after the other, change to interior landscape. From the Alps to the Japanese
garden: this is the scenario. Although, what in a Japanese garden may look as
rocks and sand in a well arranged composition, is for a better-trained intellect,
black holes and chaos. The Web came from this chaos, is a certain way, directly
out of the Trojan Horse, described in Homer’s Iliad and now we are all again
Ulysses lost in the ocean.
SC: A world where
everyone, and especially the artist, can find his or her path… A happy place,
similar to a mythical Flatland, where disorder, pain, death and all the usual
troubles of the human kind seem banished?
MM: There is not a “human kind”. There
is a working progress in different scenarios.
SC: You run one of the most
complex and extensive artist's web sites on the internet. Along with a in-deep
presentation of your works, it features texts, images and links on a wide range
of topics and issues. What is the underlying project of your presence on the
internet? Can you describe what are the different sections of your site?
MM: +Personal: (www.manetas.com - art, texts, life, biblio,
links, beforethewar.com); +Social: (electronicorphanage.com, iamgonnacopy.com,
worldplusplus.com,chelseaworld.com, whomadewhat.com, neen.org,
aftervideogames.com, biennale.net, antonionegri.com, personofthemonth.com);
+Third type: (jessusswimming.com, namingway.com, invisiblecube.com,
newdalailama.com, domainpoets.com, biribiri.com). Think of it as Russian dolls,
one inside the other, or three homocentric circles. The funny detail is that in
their centre, there is nothing.
SC: In the Neen Manifesto,
hosted on neen.org, you reflect upon concepts such as “computing”,
“simulation”, “in-between”, “open source” to draw a new approach to both art
and artist’s identity. What is in your views the relevance of multi-layered
communication for contemporary social and cultural environment?
MM: Multi-layering is not a talent
but a destiny. If you are great enough, you know how to get rid of layers and
not how to build new ones. In these terms I am just another boring practitioner.
But multi-layering is also very beautiful, actually it is multi-layering that
animates what you call “cultural environment”. Therefore, people like me, as
well as others in the past, (the Rembrands, Raphaels and Roubenses), they are
just functions, not geniuses. Here is another detail: multilayer writers are
given the penalty of blindness – think of Homer and Borges. Multilayer
philosophers, the penalty of death – think of Socrates. Multilayer visual
artists, they get tattoos: Beuys had a fragmented head, Warhol a gun-shoot cut
in his stomach and I’ll have mine next week. It will be a large logo in my back
displaying the word “never”, which in Italian translates to “mai”. It is an
artwork by the Japanese artist, Mai Ueda. ( www.maiueda.com
)
SC: Of course we have finally got
rid of the excessive enthusiasm that surrounded the first appearances of the
new digital media; interactivity
MM: yes.
SC: Actually, there
is always a “second degree” or ironic attitude both in your work and words; I
am thinking for instance to that kind of irony that undermines the usual
mechanism of “trial” and “reward” on which video games are based upon. In your
work frustration and repetition happens to be the only possible issues, both in
games and in the real world...
MM: It is
just rapresentation. A tailor’s job…
SC: “Everything that can be copied must be free”. This statement appears
on one of your sites (www.iamgonnacopy.com) where visitors are asked
to answer a poll about it. You further develop the subject in a text where you
addresses a serious critic to the “cultural slavery” in which we all are
supposed to live. What kind of freedom, if any, would be the freedom to copy?
MM:
The copyright/intellectual
property issue, is the most important political issue of our days. We have
finally accepted a world build on ideas and if ideas become property, then
there is no place for a free spirit. But we will hav much time to discuss about
that for th rest of our lifes. I am gonna copy dot com and that’s only the beginning…